Showing posts with label The Order of Our Crystal Lady. Show all posts
Showing posts with label The Order of Our Crystal Lady. Show all posts

Thursday, August 9, 2018

Verity Vincit Vermis: Building the Statue pt 2

This has been done for a while and there have been pictures on my other blog, but I wanted to share them here because I have started working on the cathedral once again. I finished the statue up got a basic paint scheme on it. Here are load of pictures, in order.

The armor lames are thin plasticard

The piping is thin plasticard rod

The armor is based on that of the Silent Sisterhood, as the
armor of the Emperor's Household

The snake's tail is built around a wire core

The cloth is made from epoxy putty
Knee details are inexpensive costume jewelry

Neck and chest armor is built from plasticard to give
the illusion of separate plates

Shoulder pads are from Custodes

The base is built up with modelling putty



Black primer . . .
. . . gold spray . . .
. . . dark wash
=][= Danforth Laertes

Wednesday, April 4, 2018

The Alexa - a Sisters of Battle Scratchbuilt Thunderhawk: main fuselage

I've been trying to avoid posting incomplete WIPs on this blog, instead posting conversions when they are completed and painted models when they are finished. But the Alexa is such a large project the assembly needs to be split up into separate posts. You can read the initial genesis of this project here.



The first thing I did was create a cardboard mockup to check the size and compare the plans to the official models, various 3d mockups and so forth. The size is good, but the main wings are too short - they are about 8.5" and they need to be nearer 10". It will be easy to design a new template for them.



The sides of the fuselage are made of the Pegasus gothic kits - I just glued them together and made a floor for them with the 3mm plasticard, with some braces on the dorsal side. The wedge-shaped cockpit and front hatchway was similarly made, all from the templates.


You can see how an (old) Immolator fits in the front section. It is not perfectly clear from this shot, but I am "cheating" the inside. The section with the rose windows will form a "command deck" for staff officers to run a campaign from, with the cockpit fo'ard and dorsal of that. This means, technically speaking, there is no way to actually exit the main body of the craft from the front door!

Not pictured is the front door I made, with working hinges and hidden magnets - I only took a video of it and blogger doesn't let me host it! I shall have to get some static shots of it.


The central engine is a cut-down podracer engine, with the rear cone cut off and a GW flier piece glued in place. It is just resting in place here.




The tail was simple but fiddly; I want to use the Pegasus roofline pieces to make the dorsal structure (where the main gun is mounted) so I had to rework the template. I made the tail from three layers of plasticard (a central 3mm layer skinned with 1.5mm) and cut a trench in the 3mm plasticard to give the impression of a control surface. Full disclosure; I miscalculated with the template (it reaches to the floor of the fuselage; I did not account for the central engine) so I will have to modify the finished piece).


Just a single picture of this, but there was a fair amount of work there. You can see the space which will become the command deck (the aft bulkhead will be a GW scenery piece with Aquila doors) and the cockpit. The idea is that the pilot and first officer / navigator can sit on the elevated chairs, with space on either side for others to look out, and a lower level for the staff officers. I had wanted to use plastic Sisters for the pilots (so it was a plastic Thunderhawk piloted by plastic Sisters of Battle, as in the meme) but I couldn't source any Immolator gunner torsos, just the legs. I will use some metal Seraphim torsos.

The cockpit needs a lot of detailing, but the main structure is there. I think the next stage will be the other main structures - the wings, dorsal structure and attaching the engines and tail.

Let me know what you think!

=][= Danforth Laertes


Wednesday, March 21, 2018

Palatine Melania: completed model



What is this? Two blog posts in one day? Two completed models? Well, don't get too excited - these have been finished for a while - I just haven't got around to posting on the blog.

This is Palatine Melania of the Order of Our Crystal Lady, one of the twelve inner-circle advisors to Canoness Shania. She is also an older conversion, based on a WarMachine figure with some Sisters of Battle additions. This use of non-standard Sisters models predates my later decision to have the uniforms and armor be standardized, but I think she works well enough. I found her in the case partially painted and rebased her on a 40mm base with some scenic elements (Palatines go on 40mm bases so they stand out on the table). She was, I think, originally intended to be a squad leader - but her cloak means she has to be a Palatine. No serious issue - this gives me another character to use! In game terms (because there is no lesser HQ than the Canoness) she can count as an Imagifer.

=][= Danforth Laertes

Saturday, March 17, 2018

The Alexa - a Sisters of Battle Scratchbuilt Thunderhawk: stage 0, planning!

First, listen to this;


If you don't think that is one of the best songs of the last half-century, you are wrong and I don't know what can be done with you.


What does Billy Joel's seminal paean to Long Island bubbies have to do with Sisters of Battle? Well, very little as it happens - but the eponymous boat of the song (inspired by Joel's own boat named after his daughter) was the inspiration for the name of my next crazy project.

(Sidebar: yes, I know I have many unfinished projects, but I am setting a "rule" - more a guideline, really - that I won't purchase a new project until I have finished the last project I bought. I have technically speaking violated this rule already with this project - I have bought the parts for it - but I am not going to start working on it until the last one I bought - the Opus - is completed.)

So what is this project? Simply put, a Thunderhawk gunship. But not any Thunderhawk gunship - a Sisters of Battle Thunderhawk gunship. With my Order's unique relationship with the Mechanicus, this is likely to not be a pure Thunderhawk, but something modified from the same chassis.

Like this, but more gothic
I did a quick internet search to see if others had done the same thing - no-one I found had done. Initially, I was going to simply buy the ForgeWorld Thunderhawk model and convert it up. But the more I thought about this, the more it seemed a foolish idea. It is 450 quid, about $630 US at current exchange rates. That's a huge amount of money for a single model - far more than I would want to spend. So, I did a more thorough search for scratchbuilt Thunderhawk templates - I thought I could use one of those.

It seems as if GW's IP lawyers have been cracking down on things, because all the links I could find led to file-hosting sites with a terse note saying accounts had been suspended for violating the terms of service. But I was able to find a very simple set of plans on Dakka which I was much inspired by. That model was made using foamboard, but I thought I could use plasticard instead. One of the features I thought very clever was the use of the Star Wars podracer for the engines.

I actually printed these plans and started to tape them together to get a better idea of scale
Later, I found this set of plans, which are the ones I am going to use (although I will be modifying them somewhat). The first thing I had to do was get 1:1 scale templates so I could see how big this thing would be and get an idea of how much plasticard I would need to buy.

Well, this was the first adventure! The proportions of each individual image are correct - that is, a line of 40mm is half the size of a line of 80mm - but each one is scaled differently to the others, so there is no way to simply print them all at a certain percentage of size and get 1:1 templates. I had to open each one in an image editing program, count the number of pixels in a particular line, do a little bit of math, and then resize the image to edit the px / in ratio so - when printed at 100% size - they would be the correct dimensions. That was a couple of hours work!

Blue lines are my conversion sketches . . . yes, arched gothic windows.
Of course arched gothic windows.
You can see the general idea of the build from the picture above - I want to use the Pegasus Gothic sets to make the sides of the fuselage (as luck would have it, they are pretty much exactly the right height when the templates are correctly scaled!) Not only will this cut down on the amount of detailing I have to do, but also provide a very authentic "grimdark cathedrals & skulls" look to the Sisters vehicle. The above image shows 4 panels along the side; I will likely go with 5.

In addition to the main plans, I was much inspired by this project from Blackadder. His scratchbuilding work is incredible, and far beyond my skills I think. But his very detailed pictures and descriptions are a great help, as is the 3d render (not his work) which he found and uploaded as the second post in that thread. I shall be using that render for detail reference as well as general scale.

I decided to build the model from plasticard, and found a good supplier in eStreetPlastics (from Billy Joel to Bruce Springsteen, eh?) I did a rough calculation and worked out that I would need 5 sheets of 12"x24" plasticard to cut out all the templates. I added one for security and bought 6 sheets each of 1/8" (approx. 3mm) and .060" (approx. 1.5mm) plasticard, and some Weld On 4 cement (I'd seen it used in YouTube crafting videos, and was intrigued by it) with an applicator. My plan is to build the body of the Thunderhawk with the 1/8" sheets and then make the distinctive "Imperial vehicle" panels with the thinner stuff.

I also bought a Pegasus Gothic set, a couple (the Thunderhawk has three engines) of Podracers from eBay (the price of these now "vintage" toys has risen since the foamboard T-hawk guide was written, but it wasn't too expensive), a handful of GW bits and a 1/8" piece of steel bar to act as a wing bracer.

My goal was to build the Thunderhawk for $225 or less (plus raiding the bitz box). This number was not quite arbitrarily chosen; it is half the Sterling cost of the official model, in US dollars. Here is the breakdown of what I've spent so far;

2x Anakin Skywalker podracer toys : $33.42
Plasticard & cement: $86.38
Pegasus Gothic scenery: $33.26
GW bits (weapons, pilots, door): $49.98
Steel bar: $7.41

Total: $210.45

The only things I am missing are two pairs of the Immolator heavy bolters (I have stand-ins - but the Immolator ones have the cool Sisters design - if you have any you are willing to part with, please comment below!)

So that is where this stands and . . . oh, what was the Billy Joel connection? Well, every vehicle in my army has a name - Magdalena the Knight-Titan, the Opus etc. - and I decided this one would be called Alexa. Alexa Resurrectrix - the reborn defender of Man. The background will be that she is a crashed Thunderhawk repaired by the Order and put to their use.

Some items have arrived (the plasticard and cement arrived today and I am super-pleased to discover initial tests indicate the cement will fuse the podracer plastic to the styrene sheets!) and others are in transit. I will begin work on her in earnest on Easter Sunday - that seems an auspicious date to start!

Let me know what you think!

=][= Danforth Laertes

Tuesday, August 8, 2017

Fanon Timeline

As I move the background and history over to my World Anvil page, this timeline is being truncated. Click here for the timeline on World Anvil.


I've been doing a lot of work on history & background for my fanon Order and associated hangers-on (like Danforth and the Athanasians). I made some notes regarding the overall history here but recently I've spent some time developing an actual timeline, which I present here.

This timeline is a work-in-progress, and will return and update it as I change or clarify things. Links within the timeline are either to posts in this blog about the subject or event in question, or external articles (particularly for canon events). Fanon events are shown in bolded italics with canon events shown in normal text. I have avoided great detail in the descriptions; these are just historical highlights rather than exact descriptions.

For dates of canon events, I have used the best information I can find, but have avoided saying "circa", instead presuming all canon dates are potentially inaccurate. Despite recent revelations / retcons of the "current year" (Guilliman discovering it could be early M41 rather than early M42), I have presumed the Thirteenth Black Crusade began in 999.M41 and lasted 112 years to 111.M42. A description of the Imperial dating system can be found here.


mid M36 onwardsThe 'Dust Zone becomes more and more heavily industrialized, polluted and cramped. Accommodation zones for the workers (on the outskirts) are encroached on by both the factories expanding and the temple precincts pushing outwards. The Via Imperator itself is left untouched, but the river becomes so polluted with runoff, metal dust and soot it appears metallic and is known as the Steel River.
744.M41The Silent King returns to the galaxy and begins to awaken the Tomb Worlds to fight the Tyranids. The Seer of Corrinto predicts the Time of Ending; his prophecy is suppressed by the Inquisition but spreads as rumors. Verity decides she has absorbed enough of the Seraph's coils and it is time leave the Crystal Vault.
744 to 750.M41Explicit veneration of Verity grows in the 'Dust Zone. Initially, the Ecclesiarchy is unconcerned - the cult of Verity is approved and, due to the Via Imperator, widespread. However, the 'Dust Zone cult begins to depart from the norm, with icons being produced showing her as a winged serpent. They attend Ecclesiarchy services, but hold their own additional prayer meetings. A core group of women form, living in community and speaking of Verity as if she were a real person. They advocate for the workers of the 'Dust Zone, starting a school and charitable organs.
750.M41Rumors that the "Daughters of Verity" cannot lie or be lied to demand an investigation. Ultimately, a charge of heresy is made and the Cardinal of Ophelia convenes a trial. The Ecclesiarch intervenes, adjourning the court, dismissing the charges, declaring the Daughters innocent and elevating them to the rank of Ecclesiarchal Prelature Militant. He grants them the peak of the mountain for their Cloister-Fortress, permitting them to build a chapel around the statue of Verity (and incorporating the pillars).
750.M41 onwardsThe Cloister-Fortress and chapel are built and the Order begins formalizing its education and recruitment practices, establishing relationships with the Adeptus Mechanicus of the 'Dust Zone to obtain materiel.


994.M41Danforth hears rumors about a Sister of Battle who became pregnant and left her child beneath Saint Danforth's statue. He conducts further investigations on Ophelia, accompanied by Anastacia. He confronts Shania who, unable to lie and unwilling to remain silent, tells him the truth (including that he has a twin Sister). Danforth reverts to the name Laertes and confronts Cygnus, executing him. At his trial, he is exonerated of any wrongdoing and elevated to the rank of Inquisitor, assuming responsibilities in the Ophelia sector, frequently accompanied by Alicia (to whom he does not yet reveal her family history). Anastacia is released by Stark and switches to the Ordo Malleus.
998.M41Third War of Armageddon; Laertes adjudicates the trial of the Athanasians, who become an informal part of his entourage, receiving modified Custodian armor stored within the Crystal Vault from Verity (whom they venerate as a Saint of the Imperial Cult).
999.M41Thirteenth Black Crusade; the Order is assigned by the Ecclesiarch to defend and police the Ophelia system. Laertes and his entourage remain in the Ophelia Sector for the duration of the fall of Cadia, the Celestinian and Terran Crusades and the rise of the Primarch. Anastacia Ternovnik (newly elevated to the rank of Inquisitor) and Jessica Stark fight in the defense of the Gate - Ternovnik leading her entourage and Grey Knights in surgical strikes against Daemonic positions in the Cadia sector, Stark crushing traitor cells on Cadia. Both are presumed lost.
1st cent.M42The Noctis Aeterna & the Indomitus Crusade. The Ophelia sector is forced onto the defensive until an arm of the Indomitus Crusade reaches Ophelia, bringing with it the news of the Primarch's return. Guilliman's rejection of cruelty and bureaucracy resonates with Laertes and the Order. They join the Crusade, focused on investigation of Chaos cults rather than pitched battles. Verity is seen more often, utilizing more of the Seraph's abilities. Tensions over her grow.
111.M42The end of the Indomitus Crusade and the Triumph of Raukos. Guilliman returns to Ultramar to fight in the Plague Wars. A Primaris Council is assigned to the Order. It becomes increasingly clear factions in the Mechanicus, Astartes and Ecclesiarchy are moving against Verity, Laertes and the Order - rumored to be unified behind one who knows Laertes well and bears the rosette of the Inquisition.
Current eventsCryptic pronouncements from the Metatrix and Seraphim, and dire warnings in the Emperor's tarot; "The Fingers of the Dragon's Hand reach out. Mag'ladroth is stirring - soon he will wake." Ternovnik returns, having been taken by Trazyn the Infinite at the climax of the battle for Cadia and, together with her Grey Knights and the Daemons they were fighting, displayed in a prismatic tableau in the galleries on Solemnace. The Necron releases her to bring confirmation and aid to Laertes and the Order; Mag'ladroth's followers will find the Serpents and they will wake the Dragon. The beginning of the Ophidian Crusade. It is during the Ophidian Crusade that Alicia discovers she is Danforth's brother and Shania's daughter.

Let me know what you think!

=][= Danforth Laertes

Sunday, July 16, 2017

Plans for 'Post-Rift' Background for the Order of Our Crystal Lady

All of the history & background I have created so-far for the Order of Our Crystal Lady is not only set before the "current time" but was invented by me before the release of the 8th edition with its timeline and lore "advancement" (I haven't written down everything, but I do know what happens!) The question was asked in a Facebook group I am a member of ("what are you doing with your fluff post-rift?" was the way it was formulated) and so I gave some thought to it. Here is a vomiting of unformed thoughts into a blogpost in no particular order!

Firstly, some general thoughts about the setting of 40K. This Dakka-Dakka thread (spoilers!) not only does a good job of summarizing the changes and events in the new setting, but also identifies potential sources of conflict and presents some very well-thought-out theorizing of where things could go. While the changes are significant and open up some very interesting questions and storytelling opportunities, they don't fundamentally change the nature of the setting - the Imperium is still a benighted realm of ignorance and superstition, teetering on the brink of destruction, beset by foes both inside and out. There are new players - Guilliman and Cawl, in the main - but the old players are still there and playing much the same roles. The Emperor is still on the Golden Throne and Abaddon is still making war on the Imperium and the Dragon still slumbers on Mars. Even the new players' presence doesn't detract from that - yes, Guilliman is now effectively running the Imperium but it is a realm of a million worlds (even half-a-million on this side of the Rift) and he cannot possibly have a complete influence. What GW have done with this "advancement" is more expand the setting than actually change it, if that makes sense.

I think I can confidently say major changes - and I am thinking specifically of the death of the Emperor or the fall of Terra or the awakening of the Dragon of Mars (even just the revelation of specifically and explicitly what the Dragon of Mars is) - aren't going to happen in this edition or any edition. The "grimdark mystery" of 40K is something GW aren't going to want to mess with and "five minutes to midnight" is absolutely fundamental to the setting. Everything is going to carry on much as it did before, just with the addition of the new players.

Similarly, any advancement of my Order's background must avoid such dramatic changes (no resurrection of the Emperor!) and must also be able to work within future revelations (whatever they may be). I need to keep my Order's background both in the background and sufficiently vague.

So, bearing all that in mind, here are some things I have decided. Note that these bullet points contain both post-Rift background for my Order, but also notes about events I'd already decided on but not written / published;
  • I see no reason to change the background for the foundation of the Order at all; when the Silent King returns to the galaxy and awakens the Tomb Worlds to fight the Tyranids (c. 744.M41), Verity emerges from the Crystal Vault. She has spent the last 10,000 years sequentially freeing and defeating / absorbing "coils" of the Seraph's programming. There is much of the Necron construct left behind code-locks in the Vault, but Verity has absorbed enough of it that she not only possesses much of its power but is aware of the Silent King's call.
  • Speaking through visions, locutions and other supernatural phenomena, Verity gathers a small band of female followers from the inhabitants of the 'Dust Zone. The leaders of the Convents and other high-ranking prelates are distrustful of this new group - they claim to follow a saint whom the Ecclesiarchy's intelligentsia believe to be nothing more than a pious fiction, and are also a challenge to existing power structures. However, the Ecclesiarch is sympathetic (rumored to be because Verity visits him) and not only offers them political protection, but also grants them a charter as an Ecclesiarchal Prelature Militant (essentially a Sisters of Battle Minor Order answering directly to him) and gives them part of the Via Imperator for their cloister-fortress.
  • As detailed here, the Order of Our Crystal Lady takes as its charism the protection, education and care of the workers in the 'Dust Zone (what was the mountain region surrounding the Via Imperator, the Emperor's edict long-since ignored or forgotten, became). It participates in Crusades with the Convent Sanctorum and performs specific missions for the Ecclesiarch. It also pursues the inscrutable goals of Verity and works closely with the Inquisition, who find the unique (and inexplicable) ability of Daughters of Verity to neither lie nor be lied to useful.
  • Three of my major characters - Canoness Shania, Palatine Alicia and Inquisitor Danforth Laertes - were created by me many years ago (when the first iteration of the Thirteenth Black Crusade was being played out in 3rd edition, since retconned away). Then, my intention had been to have them at the peak of their power and influence during the Black Crusade. Alicia - a loyal follower of Laertes and his lover (yes . . .) - was going to be sacrificed by him in a (fruitless) attempt to kill Abaddon (a anvilicious "the Inquisition are heartlessly pragmatic" moment). That aspect of their relationship was (thankfully!) dropped for the new background, but others remained.
  • With the advancement of the timeline, I had decided to have the three of them be the leaders of the Order during the Indomitus Crusade, and place the beginnings of Laertes' and Alicia's (who are contemporaries) careers just before the Thirteenth Black Crusade in 999.M41.
  • Danforth is an orphan of the 'Dust Zone of Ophelia VII; his family is not known and (as is the policy) he is adopted into the ruling family and given the family name Laertes. He is taught in the Order's schools but manifests psychic powers when he hits puberty, and a literal witch hunt (with pitchforks and torches) chases him through the streets. He is saved from being burned alive by a Sister of the Order called Shania who (because she cannot be lied to) knows the accusations against him are lies; he is certainly psychic but not in league with dangerous powers. She hands him over to the Arbites who pass him to the Black Ships. En route to Terra, he is recruited by the Inquisition.
  • During her first action as a Novice, fighting alongside Blood Angels, all of Alicia's squad and the accompanying Marine squad are wiped out by artillery fire with the exception of her and a veteran sergeant. They fight through the enemy forces (in the original background, this was Slaaneshi Marines and corrupted Sisters - but such things are gratuitous and so that will be changed) but he is grievously wounded protecting her. Rather than allow his geneseed to be lost, he orders her to cut it out of him - but the organic tissue cannot survive outside of statis or a living body. She cuts her own flesh open and puts the progenoids inside her. They do not, of course, turn her into a Space Marine or anything ridiculous - these are progenoids, not implants cultured from them; they simply attach themselves to her bloodstream and draw nourishment from it, keeping themselves alive. But geneseed is more than merely biological - it has a psychic component, especially Blood Angels geneseed. Alicia is wracked by visions and temptations - Black Rage visions of fighting Horus and temptations from Ka'bandha to fall to Chaos in exchange for martial skill. She resists these, fights her way through the lines, and returns the progenoids to the Chapter. However, she remains "touched" by Sanguinius - a significant (perhaps the most significant) saint in the Imperial Cult - and so she quickly rises to a position of both military and spiritual leadership in the Order, becoming a very young member of the Palatine Council.
  • Laertes serves as an Interrogator for a number of years, rising to the rank of Inquisitor of the Ordo Hereticus around the same time Alicia is made a Palatine (to replace Shania who has been appointed Canoness). His first action is to return to Ophelia VII and all-but-confront Shania - he has uncovered evidence which suggests she is his mother.
  • Unable to lie and unwilling to be silent, she confirms this. She was raped when a Postulant by an Inquisitor making use of the Order's unique talents. When accused, he fervently denied it, casting Shania as a slut and whore, but the Order's inability to lie or be lied to means they know the truth. The Ecclesiarch - knowing what Daughters of Verity are capable of - sided with the Order and found it politically expedient to go against the Inquisition at that time. The Inquisitor (unable to be brought to trial by anyone other than a fellow Inquisitor) fled Ophelia. Rather than abort the baby, she brought him to term and handed him over to the orphanage.
  • (In terms of age, Shania was raped when she was a young Postulant - sixteen - and gave birth to Danforth when she was 17. Danforth and Alicia are around the same age; she was 18 when she fought alongside the Blood Angels and became a Palatine in her mid 20s which was when Danforth became an Inquisitor, making Shania in her early 40s. Such ages are quite young for 40K - although Eisenhorn is described as being in his 40s in Xenos, and he seems to have been an Inquisitor for a while - but this is justifiable if they are exceptional individuals in a small Order.)
  • Danforth leaves Ophelia on Inquisition business, taking Alicia and a detachment of Sisters with him. It is during this period that he encounters the Athanasians. (I will probably edit the background so that the suits of armor worn by the renegade Marines are the ancient suits of Custodian armor trapped inside the Crystal Vault, repaired and modified by Verity . . . who has taken a definite interest in Danforth as a son of the 'Dust Zone and one of her Daughters. It may also be good to set this event during the Third War for Armageddon - many Chapters are represented there.)
  • During the Thirteenth Black Crusade, Danforth, the Athansians and the Order are tasked by the Ecclesiarch with policing the 'Dust Zone in particular and the Ophelia system in general - with Chaos on the ascendant, cults and subversive organizations have appeared, and it is vital to the Convent Sanctorum's war effort that not only does materiel keep flowing to Sororitas forces on the front lines, but that sabotage and treachery do not occur. They are far away from the fall of Cadia, the Celestinian and Terran Crusades and the rise of the Primarch.
  • They are - along with all the forces of the Ophelia system - forced onto the defensive after the appearance of the Great Rift, defending against Chaos armies. An arm of the Indomitus Crusade comes to Ophelia, bringing relief forces and allowing the Sororitas to drive Chaos back.
  • The Indomitus Crusade is too large an undertaking to simply be a single force rampaging through the galaxy - it must be a series of smaller actions and armies, multiple campaigns being mounted, running their course and then new armies being raised (the Crusade is canonically stated to last for more than one hundred years - that is four generations of humans, and so there would be Guardsmen fighting in the Crusade whose grandfathers had not been born when it started!)
  • News of the Primarch's return comes to Danforth and the Order - both react positively to what he is doing; Danforth is heavily influenced by the outlook of the Order (a reverence for truth as well as compassion and fairness towards regular citizens) and so Guilliman's rejection of cruelty and bureaucracy resonates with them. They join the Crusade, but more focused on investigation of Chaos cults and so forth rather than pitched battles.
  • As the Crusade progresses, Verity is seen more and more often - she has now absorbed enough "coils" of the Seraph that she can now act as it acted during the War in Heaven; it is not just a single war machine, but rather a vast construct capable of producing entire armies of robotic warrior constructs, a lynchpin in the war plan of the one who created it. She adopts larger, more fearsome and more monstrous forms in combat, and creates ever-growing phalanxes of metallic soldiery to send against the enemies of Man.
  • The Mechanicus of Ophelia have always suspected this was the case, and have been studying Verity warily and from afar since her first appearance. Now, a faction within the Mechanicus (a faction perhaps connected with Cawl, perhaps the Cult of the Dragon, perhaps both) show a significant interest in her.
  • Tensions over Verity grow; she and her legions are clearly recognizable as at least related to Necrons, and it becomes increasingly difficult for the Ecclesiarch to defend the Order. Factions of the Inquisition see it as an opportunity to move against Danforth (who also has enemies within the Astartes because of his support for the Athanasians). Mechanicus factions also want to gain access to / possession of Verity (either to destroy, imprison or study and reverse engineer, depending on their philosophy).
  • The Metatrix and Seraphim make more and more cryptic pronouncements, and dire warnings are seen in the Emperor's tarot. "The Fingers of the Dragon's Hand reach out. Mag'ladroth is stirring - soon he will wake." Danforth leads his team to investigate and, after piecing together scraps of information, rumor and fragments of records in sealed Inquisition libraries, realizes the truth.
  • The Void Dragon of Mars, Mag'ladroth the C'tan, was imprisoned on Mars by the Emperor in eons past and has slumbered in the Noctis Labyrinth for millennia, its dreams influencing the Mechanicum and then Mechanicus of Mars. Legend tells that this star god's created warriors were nigh-invincible and that they could not be defeated, only driven back or imprisoned.
  • Mag'ladroth created the Seven Serpents - insanely sophisticated artificial constructs capable of reforming their software into legions of war machines - to serve as both his generals and armies. A Serpent could form itself into a legion of infantry, a battlefleet of void ships, or a single titanic war engine capable of laying waste to entire planets. A fully-functioning Serpent was more than a match for almost any army that could be brought against it, not only because of its power and strength, but also because its single animating intelligence - which grew and learned at a terrifying rate - could react and control its manifold elements in perfect harmony and without hesitation.
  • The Seraph of the Crystal Vault of Ophelia was, of course, one of the Serpents - imprisoned there by the Void Dragon's ancient foes. It had not been truly defeated; instead, its programming had been modified so its software was code-locked into the Vault itself. In her lonely battle against it, imbued with the Emperor's power, Verity had sequentially unlocked its coils, defeating each one and bringing its power under the control of her will and personality.
  • Another one of the Serpents had been Asirnoth, the great silver wyrm of Medusa. There, the Old Ones had fragmented the Serpent by editing its network protocols, breaking it into hundreds or thousands of smaller, weaker constructs. These were the relic machine-creatures the Primarch Ferrus Manus of the Iron Hands Legion defeated in the legendary mythohistories of the Medusan people and Iron Hands Astartes, culminating in his final battle with the central code-fragment of the Serpent, the wyrm Asirnoth, which he defeated by holding it a river of magma.
  • The location and status of the five remaining Serpents are unknown; but the cryptic pronouncements (there are five "fingers" on a hand) make it clear they are not destroyed. Likely, they are imprisoned or weakened as Asirnoth and the Seraph were. The risk (and goal of Mag'ladroth's followers) is clear - that the Serpents will be freed and brought together, and that Mag'ladroth will be woken from his prison on Mars.
  • And so begins the next phase of the Order's life - supported by Danforth and the Athansians, they (supported by the elements of the Ophelian armed forces - including elements of the Mechanius . . . who they might not entirely trust) set out on a crusade to find and destroy the five remaining Serpents of Mag'ladroth, the Fingers of the Dragon's Hand. Guilliman has announced his triumph at the conclusion of the Indomitus Crusade, but all is not well in the Imperium - Cawl's ambition is worrying, and his eagerness to embrace innovation causes great concern. It is possible he is influenced, or will be influenced, or is influencing, the Cult of the Dragon on Mars - and that they, consciously or not, are working to find and release the Serpents. Cawl or other hereteks like him would want to find the Serpents - to study them and learn their secrets. Perhaps some would be foolish enough to want to release Mag'ladroth, not understanding or caring about the dangers posed.
  • Further complicating matters is the arrival of a Primaris Council - a group of 18 Marines (drawn from each of the original Legions) - as tactical advisors to the Order and Danforth. These are a post-Indomitus development - perhaps coming directly from Cawl, but details are fragmentary. The idea is that these Marines will both provide tactical advice and learn from the rest of the Imperial war machine - many such Councils have been sent out. But the concern is that they may be spies for Cawl or Guilliman, and the presence of Traitor geneseed is a grave concern (rumors swirl that Guilliman forbade it, but also that Gulliman allowed it, and the plan of Marines from different geneseed working together to avoid rivalries is entirely in keeping with Gulliman's known-policy of the Unnumbered Sons . . .) The Marines of Primaris Council are beginning to show development of personalities reflecting their Primarchs and Legions . . . something which is really weird, because they weren't raised in that environment, and is it really possible that personality is genetic?
  • In addition to all this, of course, are tensions between the various factions who do not understand Verity or who are enemies of Danforth.
So those are ALL the notes to bring the background up to speed. As I said, lots of "spoilers" there - and perhaps some will be edited or changed. What I have tried to do is give a clear mission for the Order, a mission that can bring them into conflict or alliance with anyone or everyone ("there is only war!"), and which isn't likely to conflict with future canon. The various tensions and schisms between the different groups in the Imperium won't contradict any of this - the only thing that could do it is the waking of Mag'ladroth . . . which I don't think is going to happen.

And even if it does it doesn't invalidate the Order's mission of trying to find the Serpents - it just means another method was found to wake the Dragon. Even my seeming hard-and-fast declaration that Mag'ladroth = C'tan = Void Dragon = Dragon of Mars isn't insurmountable if contradicted; "Danforth was wrong".

(It wouldn't be the first time.)

Anyway - lots of notes. Let me know what you think!

=][= Danforth Laertes

Sunday, July 2, 2017

"Magdalena" Apostle-Class Knight-Titan pt II: Rules

I'd decided to build a Knight-Titan for my Sisters of Battle army not only before 8th edition was released, but before it was announced. If I had given any thought to gaming with it, I would have fielded it as an allied Knight (as pretty much any Imperial army could do in 7th) using the old workhorse of "count as". Magdalena (a piece of background which I feel is relevant; no-one calls her "Maggie" twice within earshot of a member of the Order . . .) is armed with a power fist and melta weapon; there would be some similar configuration I could field.

In 8th edition, of course, the same could be done - the Knight Errant has a thermal cannon and can upgrade its reaper chainsword for a thunderstrike gauntlet. The Errant's heavy stubber would have to stand in for the anti-infantry torso guns and the heavy flamers on the back of the power fist would just have to be cosmetic and have no in-game effect.

But the unique army construction method of 8th edition gives a different option. The datasheets detail the weapons a model may be armed with and appendices give the costs for those weapons and the basic model in points. It is, theoretically, possible to arm any model in an army with any weapon available to that army (or even any weapon at all) by simply adding up the points.

Of course, some common sense has to be (or maybe should be) applied - vehicle-only weapons shouldn't go on infantry, for example, and the number of weapons should be reasonable. One should also only use weapons from a different Faction whose costs are comparable to those in your Faction (one element of the cost of a weapon is the BS or WS of the model using it). And, naturally, any unique entries so created can only be used in friendly games and with your opponent's permission.

But with all that, it was very easy to come up with the rules and points values for Magdalena. Each of the five Knight classes has an identical profile and special rules - the only difference is in the weapon loadout - and each model has the same points cost (320) in the appendix. A basic Knight "chassis", therefore, has no weapons, the Knight Abilities, and costs 320 points.

Magdalena's weapons loadout is obvious just by looking at her; she has a thunderstrike gauntlet, a thermal cannon, titanic feet, twin heavy flamers on the back of the fist, and torso-mounted anti-infantry guns (which look like overscaled hurricane bolters). The first three weapons are easy to select from the Questor Imperialis appendix - 35pts, 76pts and 0pts respectively. The other two are a little trickier, because they are not standard Knight weapons (and it isn't entirely clear what the torso guns actually are).

I could choose two heavy flamers from the Knight appendix at 17 points each. That would be perfectly WYSIWYG and from the same Faction. But Magdalena is a Sororitas Knight - the background is not that she is seconded or oathsworn to the Sisters, but that she is actually part of their armory. Two heavy flamers are also two separate weapons, capable of firing at two different units under 8th ed rules - that didn't seem entirely reasonable given the weapons' placement.

Instead, I chose to go with an immolation flamer (35pts) from the Sororitas appendix. This is a uniquely Sisters' weapon (not just a twin-linked heavy flamer) and so seemed in character. I reasoned it was fair to use the Sisters' appendix for the points values because Knights and Sisters have the same BS (3+) and so weapons are equally effective. It was also the case that the weapons which appeared in both appendices - heavy flamer and meltagun - were the same points values, suggesting parity.

For the torso guns, I considered using hurricane bolters - that is, after all, what their appearance is inspired by. But that would have meant drawing from a different Faction (Space Marines) and I didn't want to do that. I could have counted them as heavy stubbers but that didn't seem quite right (it is not one of the "holy trinity"). Instead, I reasoned they were basically multi-barreled heavy bolters synchronized to fire together - twin-linked heavy bolters at 17 points.

So, Magdalena points out as follows:

Basic Knight chassis: 320pts
Thunderstrike gauntlet: 35pts
Thermal cannon: 76pts
Titanic feet: 0pts
Immolation flamer: 35pts
Twin heavy bolter: 17pts
TOTAL: 483pts

To calculate Power Rating requires a bit more math, and a degree of fudging. Firstly, I calculated the points cost of each of the five classes of Knight in the Index (basic weapon loadout, no carapace weapon) and compared it to the Power Rating, getting a pts : PR ratio;

Errant: 430pts / 23PR = 18.7 ratio
Paladin: 458pts / 24PR = 19.08 ratio
Warden: 466pts / 25PR = 18.64 ratio
Gallant: 389pts / 21PR = 18.52 ratio
Crusader: 512pts / 27PR = 18.96 ratio
(all ratios rounded to two decimal places)

I then averaged the ratios (getting 18.78) and divided Magdalena's points value by that to get a Power Rating of 25.71. That rounds up to 26, of course, so her pts:PR ratio is 18.58. This gives her the second "worse" ratio (after the Gallant) but the actual variation is minor (a 26PR Knight at the "best" ratio would be 496pts, only 13 points more than she is).

In terms of Keywords, it would be an unfair advantage to change them - the Faction Keywords remain IMPERIUM, QUESTOR IMPERIALIS and <HOUSEHOLD>. The chosen household is, of course, CRYSTAL LADY but there is no synergy between my Sisters' <ORDER> Faction Keyword. My army will be unified by the IMPERIUM Faction Keyword. The non-Faction Keywords of TITANIC and VEHICLE remain, with the individual class of Knight being replaced with KNIGHT APOSTLE.

So that was how I went about using the material in the Indices to create a unique entry for my army. Again, such things are only intended for fun games and with your opponent's permission. But I hope this exercise has not only shown you how I did it, but also encouraged you to consider doing similar things. In 8th edition, we might be seeing a return to the glory days of vehicle design rules and other imaginative, freeform unit creation and army selection!

Let me know what you think!

=][= Danforth Laertes

Sunday, June 11, 2017

"Magdalena" Apostle-Class Knight-Titan pt I: Assembly

Although the Sisters of Battle do not have Knights as part of their army list, an allied Knight-Titan is a popular choice. My recent return to painting 40K models after a long hiatus was inspired by the Dreamforge Leviathan Crusader and thinking it would make a great Sisters of Battle Knight-Titan.

The kit has a number of swappable weapons - it comes with a rotary cannon and a large sword. I didn't want those, and so purchased the Mauler Claw (basically a power fist) and the Nova Cannon (which looks very much like a huge melta weapon).

As you can see in this video and those that follow, the Leviathan kit has almost limitless poseabilty (and even comes with little weeny screws!) and can be assembled with swappable weapons and points of articulation. I did not want to do that - I always consider wargaming miniatures to be models, not toys, and such things can easily break. But I also wanted to customize the model significantly, and that would interfere with articulation.


This is the initially assembly. The major change I made was to leave the carapace plate off the top of the torso and replace it with the cap from a fruit-juice bottle (the orange component). I also cut a section out of the chest plate, allowing it to be moved flatter against the torso. This allowed me to move the head (cut down and with a curved rear made from a plumbing piece) from being sunk between the shoulders and instead mount it where a human's head would be, using the bottle-cap as a gorget.


The next images I have jump quite a bit ahead in the process. The weapons have been assembled and attached and I started building the backpack (from spare vehicle armor plates). In these pictures, the armor plates are just taped in place to see what they look like. The tubes leading from the "arc reactor" in the chest (and the backpack pipes) are Lego components. The power fist has been assembled pointing in a meaningful manner - the "Mauler Claw" has virtually all the articulation of a human hand, so this was very easy to do. As the articulating components were all plastic, I fused all the joints with some thin polycement drawn into the gaps by capillary action, and a couple of strategic pins superglued in place.

Maxmini Gothic Backpacks

The inspiration for the backpack came from the Maxmini Gothic Backpacks rather than the Sisters of Battle armor (although I was drawing on that for other armor elements). These are a popular third-party component for Sisters, although perhaps a little overscaled for Sisters' infantry. I kitbashed the original components to make the new exhaust stacks.

She is based on an old terrain piece I had kicking about in my bitz box - the Aquila lander from "Battle for Macragge". I filled the underside with resin and drilled holes for multiple pins.

A brief discussion of what I am trying to achieve seems apropos. While Knight-Titans in 40K have a very distinctive look - quasi-humanoid "beetle-backed" forms with their heads slung between their shoulders, often with structures rising above them - I wanted Magdalena to look different. Specifically, I wanted her to look as much like a Sister of Battle as possible. This is why I moved the head inside a gorget on top of the shoulders. In addition to adding the backpack, I modified the chest - moving it backwards to close-up the over-large void left by removal of the head, but also adding in pipes leading from a central circular detail (rather than a skull icon, I created something that looks a little like an Iron Man "arc reactor"!) I also placed curved armor plates within the void, intended to suggest cleavage revealed by a low-cut neckline (as I have mentioned before, the hyper-femininity of the Sisters' armor is not only justified by essential).

A couple of images which I drew heavily on for various details are reproduced here.

"The Sister of Battle"  by LordHannu

"Sisters of Battle Katrina" by Haxiaowei

Both of these are fan-art pieces, and so differ from the classic Sisters armor - but they each had elements I really liked. The curved hip armor of the upper image was attractive (and worked well with the armor of the Leviathan, which left the hip joint vulnerable). The fleur-de-lis over the belly and the large fleurs on the thigh plates (as well as the sculpted elements on other plates) we something I wanted to reproduce too.


The above images show the next stage of design - and debate about what I was going to do. Initially, I was considering something rising from the center of the backpack (hence the mounting point) but that did not work with the vents. The mounting point was later removed. Similarly, you can see the debate about what weapons she should have mounted in her chest. The heavy-bolters were too large. The missile launchers seemed more visually appropriate. In the end, I used some plastic tube to scratch-build hurricane bolters inspired by Centurions.

The curved hip armor was built by cutting three identical pieces of thin plasticard (from a paper template) and then laminating them together with plastic cement, holding them in a jig to preserve the curve while they dried. I've used this method before, and it works very well indeed. They were simply then glued in place.


Here is the final assembly with base-coats on (the base has been pretty much painted in a dull red with weathering, while she is simply sprayed silver). A lot of components - her head and all the armor - are left off for painting (and, in fact, many of them aren't even finished). You can see where the mounting point on the rear of the backpack has been removed and replaced with a simple "fence"-style ram from the Sisters of Battle sprue.

Painting has got a bit further than this (although not much!) and so there will be further posts. But, for now, let me know what you think!

=][= Danforth Laertes



Saturday, May 13, 2017

Verity Vincit Vermis: Building the Statue pt 1

The centerpiece of my cathedral, my Order, "The Tale of Verity" and "The Rise of Ophelia" is the statue of an allegorical depiction of Verity defeating the Seraph. Raised by the Emperor himself during the Great Crusade, the statue becomes an object of veneration and the culmination of the first extra-Terran pilgrimage route, the Ophelian Via Imperator. It sits not only on the very peak of the mountain, but also atop the Vault which is Verity the Six-Winged Seraph's body.

I had left space for the statue in the circular center section of the cathedral; I'd cut a 10" diameter hexagon section in the interlocking bases for it to sit on. I had plenty of height - the two-level walls are 6.5" tall and on the top of that is a tall dome. I wanted to use as much of that space as I could without it seeming crowded, depicting a gargantuan statue.

I'd described the statue as an "allegorical" depiction and as showing Verity as she would have been without cybernetic augmentation. These were deliberate choices - firstly, from a modelling perspective there are few enough models of female Tech-priests available and none of them in a larger scale. Similarly, I didn't want to have to try to create not only a large Necron construct, but one in a larger scale. But the allegorical depiction was important to the narrative, too - a Tech-priestess fighting a Necron would not become a symbol of religious devotion. It would be too-grounded in the "real" for the inhabitants of Ophelia.

I wanted to show a winged snake, similar to depictions of Quetzalcoatl and other "feathered serpents", fighting a warrior-woman in armor similar to that worn by the Sisters of Silence and Custodians; these are his household troops, and the Emperor would honor Verity by showing her wearing that armor.

eBay helped me out a great deal. I was able to find a resin model of a rattlesnake - about lifesize, I guess - intended to be put in your garden (I am not sure why - perhaps to scare off rodents?) I also purchased the Safari Twilight Pegasus for its wings, and a Wonder Woman action figure (6" tall, 1/12 scale). I deliberately chose this figure as it had a sword with a wing-design crossguard and eagle detailing on the plastron - both classic Imperial motifs.


I wanted to show the statue on the main peak of the mountain, with the Vault visible through a hole bored in the rock beneath it. I cut out a wooden base and marked roughly where the snake would sit. To ensure it would stay firmly in place while any glue dried, I drilled and countersunk some holes for screws.

 

Now I needed to reposition the snake's head a little - the pose had its head facing too-forward and too-low; there wouldn't be enough room for Wondie underneath! I cut the neck in two places.



I had some fun posing the components in a little "dragon slayer" vignette . . .



. . . but then it was back to work! I rotated each section of the snake one "scale" so the molded detail lined up. The snake itself was hollow (rotocast resin, I suspect) and to ensure I got a solid join I drove screws into the inner walls and poured resin in through a large hole I drilled in the back. This was where I was going to attach the wings, so it didn't matter that the scale detail was drilled away.



I attached it to the base using scraps of 3mm expanded PVC as fillers so, when I applied texture, the statue would appear to be sitting on it, not in it. I cut away the tail before I did this, so I could reposition it curling around Wondie (to give the figures more interaction). With that done, I set about posing Verity.

  

I don't have pictures of this process, just the final pose. I didn't have to really cut very much - the figure has a lot of freedom of movement. I cut the neck to tilt the head back (and trimmed off some of her hair so it could tilt back further). A wedge of scrap PVC glued between her neck and chin forces her head into the correct angle. I trimmed the left hip socket very slightly to allow a little more movement and cut half-way through the fingers of her left hand so it would grip the snake's jaw. Her thumb fits into a small hole I drilled in the snake's snout, and I shortened the snake's tongue so it wasn't licking her face!

To hold the joints in place once I had posed them the way I liked, I used some thin superglue - it flowed into the cracks and held the plastic very firmly. Her feet are pinned in place and the sword goes straight through a hole I drilled in the head.



I cut the tail up, removing small wedges so I could bend it tighter. It had the same hollow construction as the rest of the snake, and so I used brass rod and modelling putty to strengthen it. I used expanded polystyrene foam to bulk out the wooden block Verity was standing on (to make it look more like a mountain peak) and positioned the tail sections running up it. I'd already cut the rattle off, and will sculpt a tip on the tail wrapping around her.



Finally, I pinned and glued the wings in place. They are VERY small for such a large creature (even by the standards of fantasy creatures) but that is similar to many depictions of such things in older art.

  

So that is where she stands now! A few spots on the snake need filling, but it is pretty much finished. The major work is the armor on Verity, which I think I can do with plasticard and putty.

Comments welcome!

=][= Danforth Laertes